Picture it before you paint it

A shot of the Dulux app giving an augment view of what a room would look like with a different coloured wall

The Challenge

The Challenge

Based on our research, we knew the main barriers to decorating were the lack of consumer confidence with paint colour, and uncertainty around the end result. Couples across the world were arguing about how to decorate and, without being able to see the end result, were unable to make decisions (and were therefore delaying their decorating plans).

Dulux wanted to start engaging with customers earlier in their purchase cycle and we all believed that mobile was a great way of doing so. Dulux had an existing mobile app, a one-dimensional product catalogue that didn't go anywhere near to resolving this.

The main objectives of the new Dulux Visualizer app were to:

  • Inspire, delight, and make customers want to redecorate

  • Increase sales of testers and paint made through the app and in-store

  • Inform customers of Dulux's product range

  • Grow the number of app users

Based on our research, we knew the main barriers to decorating were the lack of consumer confidence with paint colour, and uncertainty around the end result. Couples across the world were arguing about how to decorate and, without being able to see the end result, were unable to make decisions (and were therefore delaying their decorating plans).

Dulux wanted to start engaging with customers earlier in their purchase cycle and we all believed that mobile was a great way of doing so. Dulux had an existing mobile app, a one-dimensional product catalogue that didn't go anywhere near to resolving this.

The main objectives of the new Dulux Visualizer app were to:

  • Inspire, delight, and make customers want to redecorate

  • Increase sales of testers and paint made through the app and in-store

  • Inform customers of Dulux's product range

  • Grow the number of app users

WHAT WE DELIVERED

Best Practice & Governance

Digital Roadmap Development

What we did

What we did

We followed our user-centred design approach to identify an innovative solution to match the natural behaviours of Dulux customers and ensure long-term use of the app:

  1. We carried out initial user research to uncover Dulux customers' needs and goals. The research clearly demonstrated that a visualisation feature would be a great fit.

  2. Having validated the idea, we generated detailed, overarching design principles to ensure we created an inspiring, functional user experience. The principles were to:

    • Avoid a prolonged journey by allowing people to colour a room in two taps: tap on a colour, then tap on a wall.

    • Inspire experimentation by allowing people to pick different colours and instantly see the wall colour change.

    • Move people along the decorating journey by encouraging them to order testers once a colour has been tried on a wall.

    • Offer 'just enough' fidelity so we didn't compromise on the user experience to create a pixel-perfect room mock-up.

    • Ensure the visualiser user interactions were simple and could be used holding up a phone/tablet and looking through it.

  3. Guided by these principles we began designing the app, its interface, the visual design, and user journeys.

  4. Throughout this process we carried out numerous rounds of user testing to ensure the journeys and interactions were not only beneficial to users but brought them real joy.

We followed our user-centred design approach to identify an innovative solution to match the natural behaviours of Dulux customers and ensure long-term use of the app:

  1. We carried out initial user research to uncover Dulux customers' needs and goals. The research clearly demonstrated that a visualisation feature would be a great fit.

  2. Having validated the idea, we generated detailed, overarching design principles to ensure we created an inspiring, functional user experience. The principles were to:

    • Avoid a prolonged journey by allowing people to colour a room in two taps: tap on a colour, then tap on a wall.

    • Inspire experimentation by allowing people to pick different colours and instantly see the wall colour change.

    • Move people along the decorating journey by encouraging them to order testers once a colour has been tried on a wall.

    • Offer 'just enough' fidelity so we didn't compromise on the user experience to create a pixel-perfect room mock-up.

    • Ensure the visualiser user interactions were simple and could be used holding up a phone/tablet and looking through it.

  3. Guided by these principles we began designing the app, its interface, the visual design, and user journeys.

  4. Throughout this process we carried out numerous rounds of user testing to ensure the journeys and interactions were not only beneficial to users but brought them real joy.

The Results

The Results

Since launching in 60+ global markets the app has been an unbelievable success, with 20 million downloads. App users have increased by 143%, usage is up by 247%, and visits to the 'Saved items' page have risen by 242%.

Most importantly, the number of users searching for a stockist rose by an incredible 92% and tester sales increased by 65%.

The app also won 'Innovation of the year' at the Digital Communication Awards, 'Innovative mobile app of the year' at the UK IT Industry Awards, and 'Best hi-tech gadget' at the House Beautiful Awards.

Since launching in 60+ global markets the app has been an unbelievable success, with 20 million downloads. App users have increased by 143%, usage is up by 247%, and visits to the 'Saved items' page have risen by 242%.

Most importantly, the number of users searching for a stockist rose by an incredible 92% and tester sales increased by 65%.

The app also won 'Innovation of the year' at the Digital Communication Awards, 'Innovative mobile app of the year' at the UK IT Industry Awards, and 'Best hi-tech gadget' at the House Beautiful Awards.

PART Of

HAVAS CX

About Inviqa

Our digital services help organisations address complex business challenges and changing user expectations. From consultancy and UX design, to solution build and continuous improvement, we operate across the entire digital product lifecycle.

© 2007 - 2026 Inviqa UK Ltd. Registered No. 06278367.
Registered Office: Havas House, Hermitage Court, Hermitage Lane, Maidstone, ME16 9NT, UK.
Office location: The HVL Building, 3 Pancras Sq, London, N1C 4AG

PART Of

HAVAS CX

About Inviqa

Our digital services help organisations address complex business challenges and changing user expectations. From consultancy and UX design, to solution build and continuous improvement, we operate across the entire digital product lifecycle.

© 2007 - 2026 Inviqa UK Ltd. Registered No. 06278367.
Registered Office: Havas House, Hermitage Court, Hermitage Lane, Maidstone, ME16 9NT, UK.
Office location: The HVL Building, 3 Pancras Sq, London, N1C 4AG

PART Of

HAVAS CX

About Inviqa

Our digital services help organisations address complex business challenges and changing user expectations. From consultancy and UX design, to solution build and continuous improvement, we operate across the entire digital product lifecycle.

© 2007 - 2026 Inviqa UK Ltd. Registered No. 06278367.
Registered Office: Havas House, Hermitage Court, Hermitage Lane, Maidstone, ME16 9NT, UK.
Office location: The HVL Building, 3 Pancras Sq, London, N1C 4AG